Bound Witness Tree: Real-World Examples

Real-World Gaming Platform

Imagine a real-world gaming platform built on XYO where players collect virtual treasure and complete missions. Every player action generates data that must be validated. Instead of verifying each action individually, XYO uses Bound Witness Trees to verify all actions in a batchβ€”just by validating the root of the tree.

Inside each Bound Witness Tree is a number of other Bound Witnesses. The following chart outlines what that could look like, in gaming terms.

This ensures accurate, efficient validation without bogging down the network, even as the game scales to thousands of players.

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